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Sunday, October 10, 2010

PC Games

If you do the occasional downloading from me and in turn very pleased with the service that I am providing for you people, I'd appreciate a little something in return. It's very simple, if all of whom who would like to thank me would just download the tiny text file below, that be great. What this does, is the more downloads I get on this file, the closer I will get to redeeming a free MU Premium. This will be helpful as I use MU frequently to download and upload. You'd be helping me out a heap just by doing this.

All games uploaded are full and not ripped. If you see a file that seems to be too small for the game you are downloading, that probably just means it was compressed. The compression is never to a point where it inhibits gameplay whatsoever. All demos are marked accordingly.

Deleted links are not the fault of the uploader and it is a grueling task for said uploader to get these links back up. I'd like to please ask for everyone's patience when this happens, I do have a life outside of this. That being said, because of the spree of links being deleted, I will only be reuploading games that were popular amongst those who download from me to save time and to catch up with new games.

Also, if you see that I am using another uploading site for some games, stop complaining. The game is there and you should be happy. I am still using Megaupload but for the smaller games, it is easier on me to upload to other hosts. Once again, I'd apprecia
te your understanding and patience.

Remember to give +REP to me if you're happy with my thread. Thanks!

PASSWORD- boxxers


The chronic oversaturation of the mafia in our international media has taught us much. Mafia II is an attempt to chronicle these teachings in game form. Fact number one: mafia men do lots of killing. Fact number two: they like suits. Fact number three: mafiosa don’t call each other mafiosa; they use the term ‘wiseguys’.I’ve cross-referenced facts one and two with Mafia II, and they’re definitely right – a lot of killing and a lot of suits. Fact number three isn’t. ‘Wiseguys’, with its implied streetsmarts and cunning, doesn’t fit Mafia II’s mobsters. It certainly doesn’t fit the mid-level gangster the game asked me to tail early in its middle act, who didn’t have the presence of mind to check his rearview mirror as he drove away from a literal hatchet job. Had that guy done so, he’d have seen Sicilian-born WWII veteran and new-boy mobster Vito Scaletta about 20 feet behind, dressed in a red and white cod- Hawaiian shirt, driving a hot pink corvette with ‘BUMS12’ proudly displayed on the numberplate. That guy was not very wise.


Wise up

The other guy was me, and I was trying to be too wise. As Mafia II’s protagonist, my first attempt to trail the escaping mobster ended in failure after my original car choice – an inconspicuous ’50s saloon – was outpaced with ease on the motorways. I only chose that car, snatched unattended with a bit of pavement minigame lockpicking, to satisfy the mission briefing, which said my mark would notice anything too obvious. Dutifully I wrested against the vehicle’s slightly clunky era-specific handling to try and keep pace. But after my AI target had pranged his own vehicle six times against anything and everything in his path, I realised that such forwardthinking wiseguyishness wasn’t entirely necessary on my part.

Bullet limbo was WWII’s favourite pastime

That Mafia II so effectively harpoons its illusion of real life, showing its characters to be machines acting out prescribed paths, is to its detriment. But the fact that I bought into it in the first place is the game’s greatest strength.

It’s not that Vito is a sympathetic character. Returning from a war he held no moral stake in – after a botched robbery, it was that or prison – he joins the local mafia, even though his mum told him not to. Naughty. From there on, he relies upon menace through the typical mafioso triple-threat: punching, shooting, and scary staring. Best buddy Joe occasionally dips a toe into ‘comic relief’ territory, but then ducks back into ‘just a bit nasty’ land, gets his pistol and shoots everyone in comic relief territory. Those poor clowns.

The player’s supporting cast eschews any chance to get really creative, instead furnishing the game with another layer of dark-suited, dark-haired professionals, hitmen and higher-ups that blur into one mass. Driven by his need for money and respect, Vito is encased in a series of ever-widening shells, each step up the mafia ladder (a ladder made of guns) giving a new set of faces to watch in cutscenes: but they’re all congealed clichés, culled from a hundred Bronx Tales and Godfathers. The dialogue is wellwritten and excellently acted, but it feels mechanical, the spoutings of a supercomputer sat in a shady office with its dials set to ‘lightly-accented macho threat.’

City of dreams

It was the city that drew me in. An amalgamation of New York’s streets and Hollywood’s hills, Empire Bay is as interactively sterile as all other ‘open-world’ game-cities, but it’s been coated in a veneer of dreamy credibility. Each street and hallway has a feature – a man shouting at an open window; a woman pressing her ear to a door; the sound of an argument. It’s easy to see these details written down in a design document, but it gives Empire Bay a genuine rhythm, a pulse that Liberty City lacks. Plus, it helps that it is – on hefty machines – stunning. Turn up in the city in winter, and the streets are caked in snow, with layered bands of crystalline white on the untrodden paths contrasting with slush on the roads. And the lights! Even as the game transitions out of the 1940s and into the ’50s, Mafia II’s waxy lighting remains consistently arresting, casting pools of gold and yellow on windscreens.

But there’s no point to any of it. The city breathes and grows, changing as the missions span the years, but it never moves or cries out. The game is presented in chapters, and each chapter has you wake up in your home. Vito, I can inform you, is a man who sleeps in the same vest and pants for nine years. Before the poor, smelly bugger can even get dressed, he’s hit with news and a job. The game forces you to drive to a location: once there, Vito either shoots some men, punches some men or drives to another location.

One of us is going to have to change.

As their cheery local mafia man, I’d pop in to see my contacts. Need any guys whacking today? Anything nicked? Want me to punch a lady? I was good at all these things. But, always, no. To deviate from the missions just wastes time: you can rob shops, but won’t procure much loot; you can pester civilians, but will only get police pressure. For a city dripping with incidental detail, the game slapped on top of it has none. Not that this is a mechanical problem – 2K Czech have never made any bones about Mafia II being a linear experience – but when the city itself looks so inviting, it’s a shame you can’t do more.

Incidental chaos

Unless you make your own fun, that is. I enjoyed people-watching in a city where every pedestrian and car driver has the situational awareness of a frightened rabbit. Drive near one of the AI humans on foot and their preset reactions kick in, launching them in a seemingly random direction. Sometimes, this would be toward safety; more regularly, they’d hurl themselves into speeding traffic.

Having a woman – a few moments earlier happily strolling down a sunny street – chuck herself in front of a nearby van is certainly a surprise. Having that van then swerve to try to avoid her and plough through another three pedestrians is brilliant. Having that van then be spotted by a police car, having those police open fire before getting squished by the panicky, blood-leaking van driver, is better than another cover-shooting ‘kill 50 goons’ story mission.

Fights are punchy, but too easy.

And those are too regular. Combat is supported by a pleasing system of gunplay that leads to weighty, inaccurate firefights heavily reliant on ducking behind cover. The enemy AI – so stupid at the wheel – doesn’t redeem itself through Mafia II’s battles. Bad guys just pop up and down from the same spots of cover like sharply dressed moles: whacking them is simply a matter of waiting. Early in the storyline, Mafia II displays a convincing unwillingness to murder indiscriminately, surmising that the repeated and wholesale murder of swathes of humanity isn’t the mafia’s major focus. This was the time I built my connections, prepared my lip for wobbling when my contacts became friends and my friends went to sleep with the fishes, as all mafia friends do. But then, three quarters of the way through, it forgets all that, and puts you up against waves of baddies, dehumanised after all that work to build Empire Bay’s factions into tangible things.

Mafia II is a mafia movie run once through a game grinder, and that’s simultaneously the worst thing about the game and the compliment it was developed for. In telling a story as convincing as most Hollywood depictions of the Cosa Nostra, 2K Czech have accomplished exactly what they intended to: only at the end does the artifice topple slightly, piling one too many game-cliché mass-battles onto the pile. But detach the story from its very familiar housings, and we’re not left with much: a bit of walking, a lot of driving and too much shooting. Each is good, but rarely superb.

Even supported by a neat script and great voicework, Mafia II is treading ground already chewed up by cinema’s very best. On that level, it can’t compete. On the level it can – that of the gorgeous Empire Bay – it shows an unwillingness to try. It’s a compelling experience, but an offer you can refuse.

INSTRUCTION


1. Extract iso with winrar or 7-zip
2. mount iso to any virtual cd programs
3. install the game
4. Copy crack over game directory
4. play and enjoy

Download 01

Download 02

Download 03

Download 04

Download 05 (Crack Fix)




Modern Warfare 2


Over the years the Call of Duty series has set the bar for immersive, action-packed, cinematic FPS gaming, and no matter what camp you're from there's no denying the franchise's influence on the industry. When Infinity Ward moved from the classic World War II setting and blazed new ground with Modern Warfare we saw the first obvious split within the world of Call of Duty. The series dropped its historic focus, created a new cast of characters, and began treading on new ground by taking the first-person shooter genre to new locales, and pushing the boundaries of what military games are willing to show. With Modern Warfare 2, the sheer amount of hype has been practically inescapable, with preorders alone setting it up as one of the biggest selling games of all time, the addition of even more multiplayer modes and features, and the game's new Special Operations mode has set Infinity Ward's lastest up as the game to beat this year.

The real question: has it been worth the wait, and can Modern Warfare 2 live up to the precedent set by over half a decade of Call of Duty tradition?

Modern Warfare 2 is by far the least traditional of the series, with the core package broken up into three main pillars of gameplay. Single-player fans have their main campaign, if you're down for more co-op gameplay either locally or via online connection you've got the new Spec Ops mode, and Modern Warfare's groundbreaking multiplayer is back, and truly better than ever. There's an overwhelming amount of content to experience, but with each mode being 100% standalone in nature, you're getting three completely different experiences all in one. That, however, also plays a huge factor into how your final opinion of Modern Warfare 2 as a whole turns out.

First and foremost is the single-player experience. As the anchor of the Call of Duty world, campaign mode is back, and it's intense. You'll instantly get a sense of just how far the improved engine has come when you're thrown into the bustling streets of Rio de Janeiro's favela, the ice-capped mountains of Russia, the dusty roads of Afghanistan, and other unexpected locales. On the visual side of things, Modern Warfare 2 is an obvious step up over Call of Duty 4 and World at War, with a stronger emphasis on complex terrain in the environments, weather effects, destructible objects, and the overall sense of action and chaos that comes with so many visual improvements. This is only complemented further by the increased attention to sound design, with the effects of many returning weapons being re-recorded,even more in-level chatter amongst your allies, and a truly captivating score by Hans Zimmer which builds based on specific in-game moments. Modern Warfare 2 feels like an action movie through and through, with the production values alone dating Infinity Ward's last game, Call of Duty 4, quite a bit.

At the same time, the single-player campaign has its issues. For starters, it's short. I've been playing Call of Duty 4 steadily since its release, and my first completion of the Modern Warfare 2 campaign came in at just under five hours on regular difficulty. Playing through on hardened will add another hour and a half onto that. Modern Warfare 2 is definitely more chaotic this time around – partially due to the new visual effects and upped production values – and with the improved enemy AI and tough scenario design you'll be fighting for every checkpoint. One of the larger visual changes to the game's heads-up display this time around is the blood splatter system. In previous Call of Duty offerings you'd get damaged, the screen would start to shade red, and you'd be required to seek cover before your vision returned to normal. Modern Warfare 2 employs a new system, actually having a thicker blood layer added to up the realism. There's been some discussion on whether the splatter is too distracting, and in my experience with the game it's far from an issue. You'll be able to take more hits on easier difficulty settings, so while a few well-placed shots will drop players on hardened or veteran modes the added splatter is an acceptable trade-off for more overall health.

Thankfully many of the glaring issues from last time around have been fixed. You won't find unlimited enemy spawns in areas, there's always a waypoint icon on-screen showing you where to go or who to follow, and the amount of in-game chatter from your team is simply astounding. It isn't often in games that you'll hear your squad call out specific areas on the map and have it mean anything. When your friend shouts, "Two tangos behind the yellow station wagon!" you'll actually see two enemies behind a yellow station wagon. It's a pretty engaging experience. You'll still have random issues with friendly AI, specifically with blocking your movement or deciding to walk in front of you mid-firefight, but for the most part it's a better experience than the first Modern Warfare.


INSTRUCTION

Credited to TPTB for compressing the game
1. Extract file with winrar or 7-zip
2. double click setup_bat
3. follow on screen instruction
4. install the game
5. play and enjoy


Download 01

Download 02

Download 03

Download 04

Download 05

Download 06

Download 07





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